The Shack Blog

Words and things, mostly words.

I Finally Tried Dominion

My friend whom I try out various board and card games with finally gave me an opportunity to try Dominion. For the past several years, whenever we’d try a new game that had any passing similarities with it, I’d inevitably get asked “have you played Dominion?” Until now, the answer was always ‘no.’ We managed […]

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Aeon’s End: Buried Secrets

We picked up this new expansion, or add-on — I am honestly not sure what descriptor is correct — for Aeon’s End. We were somewhat disappointed that it didn’t include any new nemesis monsters to fight, and we’re pretty sure the new nemesis cards are just the contents of Aeon’s End: Legacy, but the new […]

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Even More Codex

My friend and I have gone back to playing Codex, and we still manage to make a bunch of errors regarding the game rules. I believe we’ve got them figured out now — for real, this time. I got rolled last week, but this time managed to pull through. Our game ran a lot longer […]

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Aeon’s End: Legacy – Part 5

Our suspicions that our campaign characters were too overpowered held true. We did a test battle against the Fungal Mesh, to reclaim some dignity after our frustrating losses to that particular nemesis during the campaign. We easily demolished the Fungal Mesh, ending the battle with practically all of our hit points and Gravehold nearly maxed […]

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Aeon’s End: Legacy – Part 4

We were able to complete the campaign this evening. After a brief stumble against the Fungal Mesh, we absolutely steamrolled through the remainder of the campaign. The combination of our characters becoming more powerful than the standard issue mages certainly helped, although the fights weren’t a total joke. We figured our an excellent strategy and […]

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Aeon’s End: Legacy – Part 3

Since we didn’t have enough of a headcount to run our usual Friday Night Magic games, my friend and I decided to continue playing through the Aeon’s End: Legacy campaign. We also played this Wednesday, which yielded some mixed results. The Nemesis in Chapter 4, something called the Fungal Mesh, seemed to be impossible to […]

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More Aeon’s End: Legacy

We only got through the third chapter this week, but Aeon’s End: Legacy is proving to be just as fun as its predecessor. My friend was a bit delayed in arriving, and the setup for the game took a little while, so we had just enough time to finish the chapter — defeating the nemesis fairly […]

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Aeon’s End: Legacy

My friend and I have acquired Aeon’s End: Legacy, and managed to get through the first 2 chapters this evening. As huge fans of the original Aeon’s End, this new campaign-based product has been really enjoyable. We found the first 2 nemeses fairly easily, albeit with a few tense moments. The process of building up […]

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More Codex

A friend and I have been slowly learning Codex (link) over the past few weeks. I say ‘slowly’ because we kept misinterpreting the rules and making a lot of errors during the first 3 weeks we played the game. We’ve since gotten that sorted out, and our pace of play has picked up and the […]

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Codex

My board game junkie friend decided to pick up Codex, after we read a number of glowing reviews of the game (link). The game borrows very heavily from WarCraft 3 and Magic: The Gathering, but manages to be a really fun, really unique combination of the two concepts. One video review I saw claimed that the system of […]

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